Surface Geometry for CAD
Surface geometry
Surface geometry
Surface geometry
Surface geometry
Surface geometry
lofting
Complex sweeps
Bounded surfaces
Practical aspects
Practical aspects
Practical aspects
Practical aspects
Rounds and blends
Curves revisited
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Surface geometry for CAD

1. Surface Geometry for CAD

SURFACE
GEOMETRY FOR
CAD
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FRANK MILL

2. Surface geometry

SURFACE GEOMETRY
Bezier, basic B-spline and NURBS can all be used to create
surfaces.
When surfaces are used to create solids a unit vector must
be added that points away from the material side of the
surface.
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Solid surfaces are usually referred to as ‘Faces’.

3. Surface geometry

SURFACE GEOMETRY
Perhaps the simplest surface, from a construction point of
view, is a curve extruded along a straight line in space.
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Simple Extruded Surface:

4. Surface geometry

SURFACE GEOMETRY
Extending this approach we can create surfaces by moving
curves along other curves. Common surface types include
those formed by:
• Revolving
• Sweeping (along other curves)
• Lofting between profile curves
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• Rounds and Blends

5. Surface geometry

SURFACE GEOMETRY
Normally we use surface patches formulated in NURBS and
we usually refer to the surface parameters as u and v (not t)
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Perhaps the simplest
type of surface is created
by sweeping one curve
along another.

6. Surface geometry

SURFACE GEOMETRY
Surfaces usually come in two forms ie as solids or
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construction surfaces.

7. lofting

LOFTING
Lofting joins two or more curves to each other
Curve B
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Curve A

8. Complex sweeps

COMPLEX SWEEPS
More complex sweeps can be formed by combining sweeps
and lofts. Eg sweep curve A along curve B. Along the
parametric dimension A transforms into the shape of curve
C.
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Complex sweep with multiple cross-sections.

9. Bounded surfaces

BOUNDED SURFACES
Commonly we require to fit a surface patch into a bound
region.
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Bound surface defined by four curves.

10. Practical aspects

PRACTICAL ASPECTS
Continuity
is a major
in generating
The
sharp joins
at the consideration
surface boundaries
indicatesurfaces
G0/C0 of
any type.
continuity.
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Reconsider the ‘loft’ but this time between two surfaces:

11. Practical aspects

PRACTICAL ASPECTS
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Consider
this new
surface
usingand
a common
andsurface…….
very useful
We can specify
end
conditions
redraw the
visualisation tool known as zebra stripes.

12. Practical aspects

PRACTICAL ASPECTS
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If we specify C2 continuity…….

13. Practical aspects

PRACTICAL ASPECTS
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Now let’s specify C2 continuity across all three surfaces…….

14. Rounds and blends

ROUNDS AND BLENDS
The most common rounds applied to normal parts can be
conveniently thought of as ‘rolling ball’ rounds.
The effect is to ‘fill’ the (shaded) area between two faces.
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Rounds work effectively
across surface joins where
these are at least tangent
coninuous (C1).

15. Curves revisited

CURVES REVISITED
• Curves can be formed from surface intersections.
• They (curves) can be projected or wrapped on to surfaces.
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• Or, they can be drawn directly on to them.
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