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To what extent can virtual reality stimulate empathy and embodied experience?

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Presentation
Empathy and embodied experience
in virtual environment:
To what extent can virtual
reality stimulate empathy and
embodied experience?

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Presentation

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Presentation
In applying this integrated model to a technology-mediated environment, flow and presence were posited
as antecedents to empathy and embodiment, which were considered to be key drivers of VR experience (Fig.
3).
65
Embodiment
69
74
Presence
32
2
Engaging
68
Embodiment
97
94
Presence
Engaging
11
07
28
32
Empathy
Flow
11
31
Empathy
Embodiment
Presence
13
Flow
94
Fig. 3.
Empathy
Flow
17
Engaging
86
Embodiment
97
84.
Presence
01
Empathy
Flow
87
34
Engaging
01
Group di erences in the models (dashed lines indicate non-significance and solid lines show that the
coe cient is significant at a level of 0.05 or higher).
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