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Virtual reality
1. Virtual Reality
CS60-520 PresentationInstructor: Dr. Aggarwal
Student: Yang Gao
Semester: Winter 2004
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2. Outline
IntroductionThe history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
Summary
Reference
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3. Introduction
What is Virtual Reality(VR)?Virtual Reality refers to a high-end user
interface that involves real-time
simulation and interactions through
multiple sensorial channels.
.
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4. Introduction (Cont’d)
Introduction(Cont’d)
Why VR?
VR is able to immerse you in a
computer-generated world of your own
making: a room, a city, the interior of
human body. With VR, you can explore
any uncharted territory of the human
imagination.
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5. Brief History
Brief HistoryIn 1950s, flight simulators were built by US Air
Force to train student pilots.
In 1965, a research program for computer
graphics called “The Ultimate Display” was
laid out.
In 1988, commercial development of VR
began.
In 1991, first commercial entertainment VR
system "Virtuality" was released.
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6. Types of VR System
Types of VR SystemWindows on World(WoW)
– Also called Desktop VR.
– Using a conventional computer monitor to
display the 3D virtual world.
Immersive VR
– Completely immerse the user's personal viewpoint inside
the virtual 3D world.
– The user has no visual contact with the physical word.
– Often equipped with a Head Mounted Display (HMD).
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7. Types of VR System(Cont’d)
Types of VR System(Cont’d)Telepresence
– A variation of visualizing complete computer
generated worlds.
– Links remote sensors in the real world with the senses of
a human operator. The remote sensors might be located
on a robot. Useful for performing operations in dangerous
environments.
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8. Types of VR System(Cont’d)
Types of VR System(Cont’d)Mixed Reality(Augmented Reality)
– The seamless merging of real space and virtual space.
– Integrate the computer-generated virtual objects into the
physical world which become in a sense an equal part of
our natural environment.
Distributed VR
– A simulated world runs on several computers which are
connected over network and the people are able to
interact in real time, sharing the same virtual world.
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9. VR Examples (Cont’d)
VR Examples (Cont’d)Telepresence VR
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10. VR Examples (Cont’d)
VR Examples (Cont’d)Augmented VR
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11. VR Examples (Cont’d)
VR Examples (Cont’d)Distributed VR
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12. Technologies of VR--Hardware
Technologies of VR--HardwareHead-Mounted Display (HMD)
A Helmet or a face mask providing the visual and auditory
displays.
Use LCD or CRT to display stereo images.
May include built-in head-tracker and stereo headphones
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13. Technologies of VR--Hardware
Technologies of VR--HardwareBinocular Omni-Orientation Monitor (BOOM)
Head-coupled stereoscopic display device.
Uses CRT to provide high-resolution display.
Convenient to use.
Fast and accurate built-in tracking.
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14. Technologies of VR--Hardware
Technologies of VR--HardwareCave Automatic Virtual Environment (CAVE)
Provides the illusion of immersion by projecting stereo
images on the walls and floor of a room-sized cube.
A head tracking system continuously adjust the stereo
projection to the current position of the leading viewer.
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15. Technologies of VR--Hardware
Technologies of VR--HardwareData Glove
– Outfitted with sensors on the fingers as well as an overall
position/orientation tracking equipment.
– Enables natural interaction with virtual objects by hand gesture
recognition.
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16. Technologies of VR--Hardware
Technologies of VR--HardwareControl Devices
– Control virtual objects in 3 dimensions.
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17. Technologies of VR--Software
Technologies of VR--SoftwareToolkits
– Programming libraries.
– Provide function libraries (C & C++).
Authoring systems
– Complete programs with graphical interfaces for creating
worlds without resorting to detailed programming.
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18. Technologies of VR--Software
Technologies of VR--SoftwareSoftware packages available in market
– Multiverse (Freeware)
– Virtual Reality Studio ($100)
– Sense8 World Tool Kit (WTK) (over $1000)
– Autodesk Cyberspace Development kit (over $1000)
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19. Technologies of VR--Software
Technologies of VR--SoftwareVRML(Virtual Reality Modeling Language)
–
Standard language for interactive simulation
within the World Wide Web.
Allows to create "virtual worlds" networked via
the Internet and hyperlinked with the World
Wide Web.
Aspects of virtual world display, interaction and
internetworking can be specified using VRML
without being dependent on special gear like
HMD.
VR models can be viewed by Netscape or IE with a
browser plug-in.
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20. Architecture of VR System
Architecture of VR SystemInput Processor, Simulation Processor,
Rendering Processor and World
Database.
visual,
auditory,
haptic,
touch…
Position &
Orientation
Input
Processor
Rendering
Processor
Simulation
Processor
World Database
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21. Components of VR System (Cont’d)
Components of VR System (Cont’d)Input Processor
– Control the devices used to input
information to the computer. The object is
to get the coordinate data to the rest of the
system with minimal lag time.
– Keyboard, mouse, 3D position trackers, a
voice recognition system, etc.
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Components of VR System (Cont’d)Simulation Processor
– Core of a VR system.
– Takes the user inputs along with any tasks
programmed into the world and determine
the actions that will take place in the virtual
world.
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Components of VR System (Cont’d)Rendering Processor
– Create the sensations that are output to
the user.
– Separate rendering processes are used for
visual, auditory, haptic and other sensory
systems. Each renderer take a description
of the world stat from the simulation
process or derive it directly from the World
Database for each time step.
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Components of VR System (Cont’d)World Database (World Description
Files)
– Store the objects that inhabit the world,
scripts that describe actions of those
objects.
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25. Applications
Entertainment– More vivid
– Move exciting
– More attractive
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26. Applications (Cont’d)
Applications (Cont’d)Medicine
Practice performing surgery.
Perform surgery on a remote patient.
Teach new skills in a safe, controlled environment.
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27. Applications (Cont’d)
Applications (Cont’d)Manufacturing
– Easy to modify
– Low cost
– High efficient
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28. Applications (Cont’d)
Applications (Cont’d)Education & Training
– Driving simulators.
– Flight simulators.
– Ship simulators.
– Tank simulators.
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29.
Current problems & Future workCybersickness / simulator sickness
Low-fidelity
Expensive
Lack of integration between application packages
High-fidelity system
Cost-saving
Collaborative
High-level contact between participants in distributed
VR
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30. Summary
Visualization of complicated, large data ishelpful for understanding and analysis.
VR offers us a new way to interact with
computer.
VR enables us to experience the virtual world
that is impossible in real world.
VR is changing our life, eventually VR will
increasingly become a part of our life.
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31.
Reference[1] What is Virtual Reality?,
http://vr.isdale.com/WhatIsVR/frames/WhatIsVR4.1.html.
[2] Augumented and Mixed Reality,
http://www.mic.atr.co.jp/~poup/research/ar/.
[3] Virtual Reality Applications,
http://vresources.jump-gate.com/applications/application
s.
shtml.
[4] K.-P. Beier. Virtual Reality: A short Introduction.
http://www-vrl.umich.edu/intro/
[5] Franchi,J. Vertual Reality: An Overview. ERIC Digest,
June 1995
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32. Comments & Questions?
Comments & Questions?32