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Goodwill. Interactive Depression Storytelling App
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GoodvilleINTERACTIVE APP WITH STORIES TO FIGHT DEPRESSION
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DEPRESSIONISTHEMOST COMMON SERIOUSBRAINDISEASEIN THEUSA
300M PEOPLE1WORLDWIDE ALREADYHAVE
DEPRESSION
13-20% (1.5B) OF PEOPLE WILLEXPERIENCE
SIGNIFICANTDEPRESSIVESYMPTOMSATSOME
POINT IN THEIRLIFE2
LESSTHAN 50% OF PEOPLE WITH
DEPRESSION SEEKTREATMENT1 (IN MANY
COUNTRIESFEWERTHAN10%)
GLOBAL ANTIDEPRESSANT MARKET TO REACH $16B BY20233
1 https://www.who.int/news-room/fact-sheets/detail/depression
2 https://accessmedicine.mhmedical.com/book.aspx?bookid=2509
3 https://www.alliedmarketresearch.com/antidepressants-drugs-market
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MARKET SIZE2.5 BILLION PEOPLE1
ATRISKOF DEPRESSION(AGE15-24&55+)
1.5 BILLION PEOPLE2
WILLEXPERIENCEDEPRESSIVESYMPTOMS
ONCE IN THEIRLIFE
75 MILLION PEOPLE
5%OF TOTALAVAILABLEMARKET
PAM
PotentialAvailableMarket
TAM
TotalAvailableMarket
SAM
Serviceable AvailableMarket
1 https://www.indexmundi.com/world/demographics_profile.html
2 https://accessmedicine.mhmedical.com/book.aspx?bookid=2509
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MARKET VALIDATIONMORETHAN$500M AREINVESTEDYEARLYIN MENTALHEALTHTECH
HEADSPACE
CALM
TALKSPACE
$320M VALUATION
$1B VALUATION
$130M VALUATION
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5.
GoodvilleMOBILEAPPWITHINTERACTIVE CONTENT
PRODUCED BYPSYCHOLOGISTS & SCIENTISTS
TOHELPDIAGNOSE & TREAT DEPRESSION
AMONG YOUTH AND MID-AGED PEOPLE
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SOLUTIONANXIETY? DEPRESSION?
BAD MOOD?
EFORTLESS & ENOYABLE
THERAPY ON MOBILE
LIVE A HAPPIER LIFE
Interactivestories
Psychological tests
Game activities
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ADVANTAGESPLEASUREABLE THERAPY
THE PROCESS OF DEPRESSION
TREATMENT IS ENJOYABLE AND
FUNFORPEOPLE,NOEFFORTS
CHEAP & ACCESSIBLE
THEAPPWILLBEAVAILABLEFOR PEOPLE
ALLOVERTHEWORLD.ANDIT’S MUCH
CHEAPERTOPREVENTITTHANCURE
SCIENTIFIC BASIS
STORIESWILLBEWRITTENANDREVIEWED
BYQUILIFIEDPSYCHOLOGISTSAND
CONTAINVERBALTESTS&THERAPY
PREVENTIVE APPROACH
TARGETA BROADERAUDIENCEOFPEOPLE
– THOSEATRISKOF DEPRESSIONAND
EDUCATETHEMHOW TOAVOIDIT
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BUSINESS MODELREVENUE FORECAST PER 1ST YEAR:
$3M
$1M
BIGDATA
SUBSCRIPTIONS
IN-APP PURCHASES
PARTNERSHIPS
OF EXISTING USERS
1,000,000 users
1,000,000 users
3%payingusers
3%payingusers
$75/1st year
$100+ 1-year ARPPU
$2.2M
5 keypartners
$500k / partnership
9.
FUNDING REQUEST - $2.5MUSE OFFUNDS:
$300K
PROTOTYPING
• MVP Development
• Early hypothesistesting
$1.2M
DEVELOPMENT
• Internal team ($600k)
• External team($400k)
• Stories creation($200k)
$1M
MARKETING
• Paid Ads (ROI 6M Positive)
• Endorsements
• Content marketing
10.
GO-TO-MARKET STRATEGYPaid UA (ROI 6M Positive)
Snapchat
Video Networks
Platforms’ Featuring
Content marketing
Production of helpful contentfor viral promotion
• Short Videos
• Articles
• Podcasts
Goodville might representadded valuefor platforms and hasgreater attractivenessfor featuring
Endorsements
Collaboration withCelebrities, Famouspsychologists, etc.
App Store Optimization
Collaboration with Influencers
Promotion through Video bloggers andInstagrambloggers
Events
Participation inconferences
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TEAMTheCore Teamhasexperienceof creatingglobal products with100+ mln players and technical background of 15+ years.
Aleksey Meleshkevich
CEO, Founder
Founder of Melsoft Games,acquired by
Wargaming. Creator of mobile games
(successfulcasualfarms)with100+ mln
downloads intotal
Vladislav Smirnov
COO
Extensivebackground in
operational managementof
localandinternational
brands, specializingin
strategic marketing
Roman Serdyukov
CTO
15+ yearsof experience in
development ofsuccessful
mobile games and PhD in
Artificial Intelligence
development
Andrew Sokol
Advisor
Neuroanatomist, PhD in medical sciences.
Participated in scientificinternships in Greece,
Poland, Japanand Russia&in 20+ scientific
conferences and congresses.
Author/coauthor of 48publications.
Diana Mager
CMO
Expertisein mobile games
marketingwith2+ mln
installsper month and40+
in total. Specializing in
mobile marketing
Alex Aleksandrov
Art Director
UI/UX expert with12+ years
of experiencein gamedev
industry. Managed art
production for 20+casual
projects
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THANK YOU[email protected]