To what degree anime culture can affect youth’s psychology and behaviors?
Anime Culture is…
Manga
Fan Arts
MANGA
“Zukhra, why are all the anime fans weird?”
2D world
Anime vs Cartoon
We are different, we have different tastes and interests
References:
15.76M
Categories: englishenglish culturologyculturology

To what degree anime culture can affect youth’s psychology and behaviors

1. To what degree anime culture can affect youth’s psychology and behaviors?

Tatamanova Zukhra, 11 C

2. Anime Culture is…

3. Manga

4. Fan Arts

5. MANGA

6. “Zukhra, why are all the anime fans weird?”

STEROTYPES

7. 2D world

8.

Dr Amy McNulty:
“Teenagers who watch
anime have several
common interests with
other anime fans, so they
share their common
connection with each
other. In this way, they
without any shyness can
find a lot of friends who
will understand them and

9.

Do not limit children's interests!

10.

11.

Entertainment
Stress reliever
My
brother/sister/friends
also interested in it

12.

Does anime culture have the behavioral effect on you? Why? Could you give some examples, please?
Common effects/changes:
The number of respondents that answered in that way:
Motivation and encouragement
5
Love cute things/acting cute
3
Make me happy
4
Started to learn a language/culture, a new interest in it
4
Widen my horizons
10
Helps to cope the stress
3
New hobbies (voice acting, drawing, music - AMV)
3
No any effects
7
It depends/it is difficult to answer
5
I became more sociable
6
Formulated my personality
8

13.

14. Anime vs Cartoon

Anime
• Anime is a style of Japanese films and
television animation
• Anime focuses less on the animation of
movement, it focuses more on settings,
background, and characters.
• Anime targets both children (teenagers)
and adults
• Anime often contains somewhat complex
subject matters
Cartoon
• Cartoons is a film television which is
made using sequential drawings
• Focus on the animation of movements;
focus less on settings, background, and
characters
• Mainly targets children
• Often contains humorous and
adventurous themes

15.

16.

17. We are different, we have different tastes and interests

18. References:

Kazuaki Nagata. „‘Anime’ Makes Japan Superpower: Culture Extended From Manga Finds EverIncreasing Global Fans“. (2010, September 7). The Japan Times News. Retrieved from
https://Www.Japantimes.Co.Jp/News/2010/09/07/Reference/Anime-Makes-JapanSuperpower/#.Wnldq59-Riv
Olga Vlasenko. „Anime-otaku attacks“. (2009). Expert Online. Retrieved from
http://expert.ru/kazakhstan/2009/01/kosobaev/
Oxford Academic Dictionary Online. “Anime”, “Manga”, “Otaku”, “Cosplay”, “Escapism”. (n.d.)
Retrieved from https://en.oxforddictionaries.com/definition/
„Hayao Miyazaki: Japan’s Godfather of Animetion?“. (2015, December 3). BBC News. Retrieved from
http://www.bbc.com/news/world-asia-38074088
Dr. Amy McNulty. (n.d.) Retrieved from http://www.amymcnultyphd.com/
Денисова, А. (2009). “Семантика субкультуры «аниме»”. Retrieved
from http://www.analiculturolog.ru/journal/archive/item/394-article_22-6.html
Хасьянов, В. Б., Зайцев, А. С. (2014). “Субкультура аниме как культурно-информационный
феномен (на примере деятельности молодежных объединений Иркутской области)”. (p. 75–88).
[[[ALL REFERENCES HAVE BEEN ANALYZED AND CHECKED FOR CREDIBILITY OF INFORMATION
BY RAVEN]]]
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