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Evolution of a Next-Gen. Artistic direction
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Evolution of a Next-Gen Artistic Direction2.
INSPIRATION SOURCES - ARABIAN NIGHTS3.
INSPIRATION SOURCES - ORIENTALISTS - JEAN-LÉON GÉRÔME4.
INSPIRATION SOURCES - ARCHITECTURE5.
INSPIRATION SOURCES - CALLIGRAPHY6.
INSPIRATION SOURCES - ILLUSTRATIONS7.
THE WORLD - HEALED VS CORRUPT8.
CHARACTERS - MONSTERS RESEARCH9.
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CHARACTERS - PRINCE RESEARCH11.
CHARACTERS - PRINCE FIRST VERSION12.
CHARACTERS - ELIKA RESEARCH13.
CHARACTERS - ELIKA FIRST VERSION14.
SELLING THE IDEA15.
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CHARACTERS - PRINCE FINAL VERSION18.
CHARACTERS - ELIKA FINAL VERSION19.
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STYLE EVOLUTION – PRINCE FPP21.
STYLE EVOLUTION – PRINCE FINAL22.
STYLE EVOLUTION – ELIKA FPP23.
STYLE EVOLUTION – ELIKA FINAL24.
TECHNICAL RENDERING25.
How?26.
TECHNICAL RENDERING - CHARACTERS27.
• Outlined objects rendered a second time– Backfacing
– With configurable screen-space expansion
– All params are artist-controlled
• Expansion width, relative to eye distance
• Color
• Bias to help eliminate ugly edge cases
TECHNICAL RENDERING - Outlining
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• Completely different lighting environment– Specific character sunlight + ambient
• Very aggressive diffuse ramp
TECHNICAL RENDERING – Character Lighting
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TECHNICAL RENDERING - ENVIRONMENT30.
TECHNICAL RENDERING – EDGE ENHANCEMENT31.
• Composite image + edge filter result• Objects can mask themselves out of the effect, e.g. characters
TECHNICAL RENDERING – EDGE ENHANCEMENT
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TECHNICAL RENDERING – Corruption33.
TECHNICAL RENDERING – Corruption34.
• Color space transformation for most objects– different texture set is also supported
• *NO* full-screen Photoshop-style color filter
• Some objects are specific to a state
TECHNICAL RENDERING – Corruption