31.44M
Category: businessbusiness

Children of Birch: Game Pitch

1.

Page
s.team/a/3589000
UVUIK Present
SMONITI
Engine: Unity 6
Game: Children of Birch Genre: Metroidvania / Platformer 2D
Studio: UvuikSmoniti
Platforms: PC (Mobile & Console Planned) Audience: Players of Nine Sols, Hollow Knight, Celeste, Dead
Cells
Dev Stage: Demo
Modes: Single
Release: End Q4 2026 / Beginning Q1 2027
Length: Campaign planned to 10
planned
hours
01

2.

s.team/a/3589000
ABOUT
US
Children of Birch is a Slavic dark fantasy
metroidvania.
The story centers on the hero's search for identity,
his past, and his uncertain future within the
enchanted Dark Forest, which is consuming Slavic
settlements. The hero will learn of his origins and
attempt to save it from dark magic... or perhaps,
conversely, seize power over it?..
Page
02

3.

s.team/a/3589000
Page
03
FEATURES
Graphics
Gameplay
Atmosphere
Soundtrack
Beautiful Pixel-Art graphics. We strive for a
detailed approach to developing the visual
style to convey the desired silhouettes and
smooth animations.
World exploration in the spirit of Metroidvanias and
platformers. The player will engage in combat with
enemies, explore a multifaceted world, and face
challenges related to platforming.
An element of dark fantasy and horror —
the real world is unfair, as it is
simultaneously terrible and beautiful. The
game will target an adult audience.
A deeply immersive and atmospheric soundtrack that
transports players into the heart of Slavic folklore,
brought to life through haunting original melodies and
the authentic textures of traditional folk instruments.
Setting
Progression
A Slavic setting that will partially reflect
the medieval way of life of the Slavs.
Character progression and acquisition of new weapons
throughout the game, which the player can switch
between during combat to create special attack combos.
Each weapon will have positive and negative
characteristics.

4.

s.team/a/3589000
GAME
FOOTAGE
Page
04

5.

s.team/a/3589000
Page
NARRATIVE
05
You wake up in an unknown place, surrounded by
darkness and silence, with only the soft rustle of
leaves trying to break the eternal silence. Your
hands and feet are tied, and you realize that you
are tied to a dying oak tree. You are exhausted,
and your face has long been covered with bloody
streaks. Summoning the last of your strength, you
tear the decrepit, but still tenacious, rope. Falling
from a tree, you see a single path that leads you
into the unknown... Do you dare to find out what
awaits you on this unknown path? The choice is
yours!

6.

s.team/a/3589000
Several examples
Page
CONCEPT
ART
06

7.

s.team/a/3589000
Several examples
Page
07
ART
”Liho”
Main character
”Skelet”
”Krapiva”
”Ostrog”
”Auka”

8.

s.team/a/3589000
Page
INSPIRATIONS
Hollow Knight
Dead Cells
08
We are inspired by games such as: Nine Sols,
Celeste, Hollow Knight, and others. We focus
more on platforming elements, not just
backtracking.
Celeste
Blasphemous

9.

s.team/a/3589000
ROADMAP
As of now 07/08/2026
Not started
In progress
Done
Page
09
ON 2026
JAN-FEB
• Completion of the
demo version
development
• Start of the PR
campaign for the
demo
• Sending the created
demo trailer to
streamers and
influencers
• Development of level
layouts
MARCH
• Demo support
• Start of
development for new
locations
• Preparation for the
development of new
locations
• Completion of level
layouts
APR-MAY
JNE-JLY
• Creation of a new
location “Morokovka”
• Continuing to work on
location
• Enemy updates
• Creation of new NPCs,
enemies, and bosses
for the location
• Creation of the third
weapon
• Completion of
development for all
weapon-related
mechanics
AUG-SEP
• Creation of a new
location “Blazing
Glade” and “Swarm”
• Creation of new
NPCs for the locations
• Completion of
concept and artwork
development
• Bug fixing and
polishing of old
locations
• Development of a new
trailer
• Start of development
and integration of
unconventional logic into
the game
• Refinement of the
visual style
• Development of new
concepts and artwork
After November, polishing and technical
debt fulfillment for the project
OCT-NOV
• Creation of the final
location
• Creation of the final
boss
• Polishing of all ingame content
• Completion of
project development
• Creation of full
localization into
English, Russian, and
Simplified Chinese
languages

10.

s.team/a/3589000
Page
Our results:
MARKETING
We have not engaged in marketing in the broad sense of
the word due to a lack of necessary resources. However,
since the Steam page was created on October 20, 2025,
we have already gathered over 3550 wishlists.
4550+
Steam
wishlist
120
X (ex Twitter)
Subs
445
Telegram
Subs
10

11.

s.team/a/3589000
Page
DEVELOPMENT
EXPENDITURE
Over one and a half years of
developing the demo version,
approximately $14,000 has been spent.
11
Music
500 $
ART (animation & art)
3000 $
Script
500$
Developer
3000 $
Marketing
7000 $

12.

s.team/a/3589000
THE ASK
After conducting a financial analysis, we have
determined an annual amount of $130,000. This
sum covers the salaries of our team members
(artists, developers, musicians, writers, and other
personnel) and that's all it includes.
Page
NOTE
We are ready to discuss a revenue
share with a publisher starting from
50% and above — all terms are
negotiable.
Marketing, feedback, support
We would like assistance with marketing, as we
have limited experience in this area, yet it is a key
factor in promoting a commercial project. Also, our
team would welcome critique from experienced
specialists in various fields (Programming,
marketing, animation, exposition, composition,
visual style) — we are ready to grow and change for
the better.
12
130000$ an annual salary
>50%
of revenue share to the
publisher (negotiable)

13.

s.team/a/3589000
Page
13
OUR TEAM
STEPAN
TEAM LEAD
DMITRIY
VLADIMIR
ANNA
SMM, MARKETING
LEAD DEV
LEAD ART DIRECTOR
Dmitriy
&
Oleg
MUSIC
AGROLY
KARINA
UNITAZMEN
DEV
ARTIST
KEY ANIMATIONS,
ARTIST
VADIM
MARIA
LEVEL DESIGN
ANIMATIONS, ARTIST
SERGEY
SCRIPT

14.

THANK YOU
FROM THE
TEAM
Our contact details are also provided below. We look forward to your feedback! Once again,
thank you very much for your time and attention.
@StepaxaH
uvuiksmoniti@gmail.com
English     Русский Rules