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Category: warfarewarfare

SAF Tanking guide

1.


SAF Tanking guide
Disclaimer: Please use it in slideshow mode

2.


Full Tanking equipment
1 x Radio
60 – 90 Bmats
1 x Binoculars
1 x Gas Mask
3 x Gas filters
1 x Bandage
1 x Tanker overalls

3.


Early Tanking equipment
1 x Radio
60 – 90 Bmats
1 x Binoculars
1 x Bandage
1 x Engineer uniform

4.


One of the most important
tanking equipment is the
radio. Radios lets you
know the enemy position
as well as what sort of
enemy it is, a blue dot is a
enemy infantry, a green
dot is friendly infantry, a
triangle is a vehicle.
However a blue triangle
does not mean it is a
crewed enemy vehicle, it
is only when there is a
blue dot on the triangle.
Radios

5.


Tank damages
After getting hit a few times tank armor can visibly degrade in color. This means
that the armor is damager. The more damaged the armor is the more likely a shell
to penetrate and cause damage. To repair damaged armor you can go to a garade
and use 100 Bmats to fully repair the tank. Do note that that the tank don’t have to
be fully repaired (100% health) to be repaired at garage so if you sustain heavy
damages on a high health tank, sometimes its better to go to garage instead of
repairing to save on Bmats
Undamaged – With clean shining
texture
Damaged – With rusty, dirty texture

6.

Tank turret disabled
When a tank turret is disabled, the turret cannot turn
or fire

7.

Tank tracked
When a tank is tracked, the movement of the tank is slowed
and the tracks of the tank will wiggle

8.

Tank leaking fuel
When a tank is leaking fuel, a oil trail will follow behind the
tank, immediately go back to a safe location and siphon fuel
out of your tank.

9.

Tank ricocheting shot
When a tank is hit however the shot does not go through, it means the shot ricochet
therefore doing %1 to no damage. A dink sound would be heard with a bright spark
(Watch the video)

10.

Tank penetrate shot
When a tank is hit and the shot goes through, a boom sound will be heard with
shrapnel coming from the tank, the damage could range between 5-50% depending
on what tank you have and what you’ve been shot by

11.


12.


Colonial Combat Vehicles

13.

Faction : Colonial

Name: T3 "Xiphos“
Alias : AC (armoured car)
Main armament : Twin barrel 7.92mm machine guns
Crew : 2 (Driver, commander)
Effective range : 41meters
Maximum range : 41meters
Reload time : 4.7 seconds
Inventory space : 1 ( reserved for 7.92mm only)
Garage cost : 40 RMATS
Cons:
Pros:
• Obsolete at mid and late game
• Garage Cost (40 Rmats)
• Little armor
• Flatbed compatible
• No anti tank function
• Fast
• Great at anti-infantry

14.

Faction : Colonial

Name: T5 "Percutio“
Alias: AC (armoured car)
Main armament : 20mm cannon
Crew : 2 (Driver, commander)
Maximum range : 41meters
Reload time : 4 seconds
Inventory space : 1 ( Reserved for 20mm only)
Garage cost : 40 RMATS
Cons:
Pros:
• Weak cannon
• Low Garage Cost
• Obsolete at mid and late game• Mediocre at Anti tank
• Little Armor
against lightly armoured
• Open top
vehicles
• Flatbed compatible
• Fast

15.

Faction : Colonial

Name : T8 "Gemini
Alias : AC (armoured car)
Main armament : Two RPGs
Crew : 2 (Driver, commander)
Maximum range : 35meters
Reload time : 7.5 seconds
Inventory space : Reserved for RPGs only
Garage cost : 45 RMATS
Cons:
Pros:
• No cannon
• Low Garage Cost
• Obsolete at mid and late game• Mediocre at PVE
• Little armor
• Flatbed compatible
• Very weak against infantry • Fast
• Low range

16.

Faction : Colonial
Name: HH-b "Hoplite“

Alias : HT (Half track)
Crew : 3 (Driver, commander, gunner)
Reload time : Depends on weapon
Passengers : 4 seats
Garage cost : 70 RMATS
Mountable armament :
Daucus
isg.III
Lamentum
mm.IV
Bonesaw
MK.3
Cons:
• Above Little armour
• Exposed side
Pros:
• Very versatile armament
• Decent speed
• Good offroad speed
Cutler
Foebreaker
"Typhon" ra.XII
Malone
Ratcatcher MK.

17.

Faction : Colonial
◤ "Javelin“
Name: HH-a
Alias : HT (Half track)
Crew : 3 (Driver, commander, gunner)
Reload time : Depends on weapon
Passengers : 4 seats
Garage cost : 55 RMATS
Mountable armament :
Daucus
isg.III
Cutler
Foebreaker
Cons:
• Little armour
• Exposed side
Lamentum
mm.IV
Bonesaw
MK.3
"Typhon" ra.XII
Malone
Ratcatcher MK.
Pros:
• Low Garage Cost
• Very versatile armament
• Fast
• Good offroad speed

18.

Faction : Colonial

Name: HH-d "Peltast“
Alias : HT (Half track)
Main armament : Mortar tube
Crew : 3 (Driver, gunner, commander (no seat))
Maximum range : 80 meters
Minimum range : 45 meters
Reload time : 4.5 seconds
Garage cost : 70 RMATS
Cons:
• No direct weapon capability
• Exposed side
• Little Armor
• Requires a spotter
Pros:
• Provide indirect fire
• Fast

19.

Faction : Colonial
Name : ◤T12 "Actaeon" Tankette
Alias : Tankette
Main armament : 12.7mm machine gun
Crew : 2 (Driver, commander)
Maximum range : 42 meters
Reload time : 4 seconds
Garage cost : 50 RMATS
Cons:
• High fuel consumption
• 12.7mm useless against PVE
• Obsolete at mid and late game
• Open top
• Little Armor
Pros:
• Low Garage cost
• Anti-infantry
• Mediocre damage to light
– none armoured vehicles
• Flatbed compatible

20.

Faction : Colonial

Name : T20 “Ixion” Tankette
Alias : Tankette
Main armament : 30mm cannon
Crew : 2 (Driver, commander)
Maximum range : 35 meters
Reload time : 7 seconds
Garage cost : 60 RMATS
Cons:
• High fuel consumption
• Very slow
• Weak cannon
• Obsolete at mid and late game
• Little armor
• 35m range
Pros:
• Low Garage Cost
• Decent at PVE
• Mad lad at late game
• Flatbed compatible

21.

Faction : Colonial
◤ "Scorpion“
Name: HC-2
Alias : Scorpion
Main armament : Twin 12.7mm machine guns
Crew : 3 (Driver, gunner and commander)
Passenger carry : 2 (back of the tank)
Effective range : 37meters
Maximum range : 42meters
Reload time : 5.5 seconds
Garage cost : 140 RMATS
Cons:
• High fuel consumption
• Slow
• No cannon
• Low effective range
• High Garage cost
Pros:
• Excellent at anti- infantry
• Some effectiveness
against lightly armoured
vehicles
• Lead and bullet sponge
• Median armour

22.

Faction : Colonial

Name : HC-7 "Ballista
Alias : Ballista
Main armament : 250mm cannon
Crew : 3 (Driver, gunner and commander)
Maximum range : 6 – 25 meters
Reload time : 7.5 seconds
Garage cost : 155 RMATS
Cons:
• Very slow
• High Garage cost
• Bad against enemy infantry
and vehicles
• Very bad offroad speed
Pros:
• Excellent at PVE
• Some effectiveness
against lightly armoured
vehicles
• Lead and bullet sponge
• Median armour

23.

Faction : Colonial

Name: H5 Hatchet
Alias : Hatchet
Main armament : 40mm cannon
Crew : 3 (Driver, gunner, commander)
Maximum range : 40 meters
Reload time : 8.5 seconds
Inventory space : 1
Garage cost : 135 RMATS
Cons:
• Light Armor
• Somewhat obsolete at late
game
• High Garage cost
Pros:
• Good at PVE
• Good at Anti-tank
• Fast
• Great for flanking
• Good offroad speed

24.

Faction : Colonial

Name : H-8 "Kranesca“
Alias : Kranny or Krannies
Main armament : 40mm cannon
Crew : 3 (Driver, gunner, commander)
Maximum range : 40 meters
Reload time : 8 seconds
Inventory space : 1
Garage cost : 160 RMATS
Cons:
• Somewhat obsolete at late
game
• High Garage cost
• Expensive to MPF
Pros:
• Good at PVE
• Good at Anti-tank
• Boost powerup
• Great for flanking
• Good offroad speed
• Above light armor

25.

Faction : Colonial

Name: H-10 "Pelekys“
Alias : LTD (Light tank destroyer)
Main armament : 68mm cannon
Crew : 3 (Driver, gunner, commander)
Maximum range : 45 meters
Reload time : 7 seconds
Inventory space : 1
Garage cost : 145 RMATS
Cons:
• High Garage cost
• Expensive to MPF
• Open top
• Light armour
• No anti infantry capability
Pros:
• Great at Anti-tank
• Decent for flanking
• Good offroad speed

26.

Faction : Colonial

Name : 85K-b "Falchion“
Alias : Falchion
Main armament : 40mm cannon
Crew : 3 (Driver, gunner, commander)
Maximum range : 40 meters
Reload time : 7.75 seconds
Inventory space : 3
Garage cost : 165 RMATS
Cons:
• High Garage cost
• Mediocre Offroad speed
Pros:
• Good at PVE
• Good at Anti-tank
• Median armour
• Frontline tank
• 5 tanks for 1 crate

27.

Faction : Colonial

Name: 85K-a "Spatha“
Alias : Sparta
Main armament : High velocity 40mm cannon
Crew : 3 (Driver, gunner, commander)
Maximum range : 40 meters
Reload time : 7.5 seconds
Inventory space : 3
Garage cost : 165 RMATS
Cons:
• High Garage cost
• Mediocre Offroad speed
• Expensive to MPF
Pros:
• Great at PVE
• Great at Anti-tank
• Median armour
• Frontline tank

28.

Faction : Colonial
Name : 86K-c "Ranseur“

Alias : Quadiche
Main armament : High velocity 12.7mm machine gun (Effective range
at 35m) (Maximum range at 40m)
Secondary armament : Four RPGs ( 35m range)
Crew : 3 (Driver, gunner, commander (RPG gunner)
Main reload time : 4.5 seconds
Secondary reload time : 5.5 seconds (Per RPG)
Inventory space : 2 (1 reserved for 12.7mm and 1 for RPG shells)
Garage cost : 185 RMATS
Cons:
• High Garage cost
• Bad Offroad speed
• Expensive to MPF
• 35m RPG range
• Slow
• Useless tank
Pros:
• Great at PVE
• Good against infantry
• Lead and shells sponge
• Heavy armour

29.

Faction : Colonial
◤ "Bardiche“
Name : 86K-a
Alias : Badiche
Main armament : 68mm cannon (35m range)
Secondary armament : 12.7mm coaxial machine gun
Crew : 3 (Driver, gunner, commander (coaxial gunner)
Main reload time : 3.7 seconds
Secondary reload time : 4 seconds
Inventory space : 3
Garage cost : 175 RMATS
Cons:
• High Garage cost
• Bad Offroad speed
• Expensive to MPF
• Slow
Pros:
• Good at Anti tank
• Decent against infantry
• Lead and shells sponge
• Heavy armour
• Coaxial machine gun

30.


Warden Combat Vehicles

31.

Faction : Warden

Name: O'Brien V.101 Freeman
Main armament : 40mm cannon
Crew : 2 (Driver, gunner)
Maximum range : 35 meters
|
Reload time : 8 seconds
Inventory space : 1 ( reserved for 40mm only)
Weakness to exploit:
• Bad Offroad speed
• Slow
• 2 sticky grenades to disable
• 35m range
• Very little armour
• Long reload time
Strengths:
• Decent against PVE
• Effective at early game

32.

Faction : Warden

Name: O'Brien V.121 Highlander
Main armament : Twin 7.92mm machine guns (Low velocity)
Crew : 2 (Driver, gunner)
Reload time : 4.5 seconds
Maximum range : 41 meters
Effective range : 41 meters
Inventory space : 1 ( reserved for 7.92mm only)
Weakness to exploit:
• 3 sticky grenades to disable
• Above little armour
• No Anti tank capability
Strengths:
• Deadly against infantry
• Effective at early game
• Fast
• Excellent manoeuvrability

33.

Faction : Warden

Name: O'Brien V.110
Main armament : Twin 7.92mm machine guns
Crew : 2 (Driver, gunner)
Reload time : 4.5 seconds
Maximum range : 41 meters
Effective range : 41 meters
Inventory space : 1 ( reserved for 7.92mm only)
Weakness to exploit:
• 2 sticky grenades to disable
• little armour
• No Anti tank capability
Strengths:
• Deadly against infantry
• Effective at early game
• Fast
• Good manoeuvrability

34.

Faction : Warden

Name: O’Brien V.113 Gravekeeper
Main armament : Bonesaw turret (ARC/RPGs)
Crew : 2 (Driver, gunner)
Reload time : 4 seconds
Maximum range : 35 meters
Inventory space : 4 ( All reserved for ARC/RPGs
shells only)
Weakness to exploit:
• 2 sticky grenades to disable
• little armour
• Bad anti-infantry Capability
Strengths:
• Deadly against all armour
including heavy tanks
• Effective at all stages of the
war
• Fast
• Powerful anti-tank armament
• Great offroad speed

35.

Faction : Warden

Name: HH-a "Javelin"
Crew : 3 (Driver, commander, gunner)
Reload time : Depends on weapon
Passengers : 5 seats
Mountable armament :
Daucus isg.III
Lamentum mm.IV
Cutler
Malone Ratcatcher
MK.
Foebreaker
Bonesaw MK.3
"Typhon" ra.XII
Weakness to exploit:
• Above Little armour
• Exposed side
Strengths:
• Very versatile armament
• Decent speed
• Good offroad speed

36.

Faction : Warden

Name: Niska
Mk. 2 Blinder
Main armament : 68mm cannon
Crew : 2 (Driver, gunner, commander)
Passenger seats : 2
Reload time : 8 seconds
Maximum range : 45 meters
Inventory space : 1 ( reserved for 68mm only)
Weakness to exploit:
• Bad anti-infantry Capability
• Exposed side
• Slow offroad speed
• 45 degrees turret
• Long reload time
• Sticky rushes
Strengths:
• Powerful anti-tank
armament
• Decent speed
• 45 meter range
• Decent armour

37.

Faction : Warden

Name: King Spire MK-I
Main armament : 12.7mm machine gun
Crew : 2 (Driver, gunner)
Effective range : 36 meters
Maximum range : 41 meters
Reload time : 4 seconds
Inventory space : 2 ( 1 reserved for 12.7mm only)
Weakness to exploit:
• Light armour
• No anti-tank capability
• Low effective range
• 4 sticky grenades to disable
Strengths:
• Good anti infantry
capability
• Fast and nimble
• Reconnaissance vehicle

38.

Faction : Warden

Name: King Gallant MK-II
Main armament : 30mm machine gun
Crew : 2 (Driver, gunner)
Maximum range: 35 meters
Reload time : 7.5 seconds
Inventory space : 1 (reserved for 30mm only)
Weakness to exploit:
• Above Light armour
• 4 sticky grenades to disable
• Long reload time
• Short range
Strengths:
• Decent anti-tank capability
• Fast and nimble
• Decent against PVE

39.

Faction : Warden

Name: Devitt Mark III
Main armament : 40mm cannon
Crew : 3 (Driver, gunner, commander)
Maximum range: 40 meters
Reload time : 7.8 seconds
Inventory space : 1 (reserved for 40mm only)
Weakness to exploit:
• Light armour
• Long reload time
• Sticky rushes
• Slow turret turning speed
Strengths:
• Good anti-tank capability
• Fast
• Good against PVE
• Good offroad speed
• Good range

40.

Faction : Warden

Name: Devitt Ironhide Mk. IV
Main armament : 40mm cannon
Crew : 3 (Driver, gunner, commander)
Maximum range: 40 meters
Reload time : 7.25 seconds
Inventory space : 1 (reserved for 40mm only)
Weakness to exploit:
• Above Light armour
• Long reload time
• Sticky rushes
• Okay speed
• Slow turret turning speed
Strengths:
• Good anti-tank capability
• Good against PVE
• Good offroad speed
• Good range

41.

Faction : Warden

Name: Devitt-Caine MK-IV MMR
Main armament : Mortar tube
Crew : 3 (Driver, gunner, commander)
Minimum range : 45 meters
Maximum range: 80 meters
Reload time : 4.75 seconds
Inventory space : 14 ( All slots can only hold 1
mortar shells only)
Weakness to exploit:
• Light armour
• Open top
• Sticky rushes
• No direct armaments
Strengths:
• Indirect fire
• Good against PVE
• Fast
• No Anti-infantry capability
• No Anti-tank capability

42.

Faction : Warden

Name: Gallagher
Highwayman Mk. III
Main armament : 20mm auto cannon
Secondary armament: 360 degrees 12.7 machine gun
Crew : 3 (Driver, gunner, commander)
Secondary reload time : 3.5 seconds
Main reload time : 5 seconds
Maximum range : 35 meters
Inventory space : 2 (Used for 12.7mm and 20mm
Weakness to exploit:
• Sticky rushes
• Weak anti-tank armament
Strengths:
• Independent machine gun
• Good against infantry
• Fast
• Mediocre offroad speed
• Boost capability
• Medium armour

43.

Faction : Warden

Name: Gallagher
Outlaw Mk. II
Main armament : 40mm cannon
Secondary armament: 7.92mm coaxial machine gun
Crew : 3 (Driver, gunner, commander)
Secondary reload time : 4.5 seconds
Main reload time : 7.75 seconds
Maximum range : 45 meters
Inventory space : 3
Weakness to exploit:
• Sticky rushes
• Weak anti-infantry capability
Strengths:
• Coaxial machine gun
• Fast
• Mediocre offroad speed
• Boost capability
• Medium armour
• Long range

44.

Faction : Warden

Name: Silverhand
Chieftain - Mk. VI
Main armament : Twin 12.7 mm machine gun
Secondary armament: 250mm cannon
Crew : 4 (Driver, gunner, cannoneer, commander)
Main reload time : 4 seconds
Secondary reload time : 7.5 seconds
Main armament maximum range : 45 meters
Secondary armament range : 6-25 meters
Inventory space : 6
Weakness to exploit:
• Sticky rushes
• Slow maneuverer speed
Strengths:
• 250mm cannon
• Fast
• Good offroad speed
• Heavy armour
• Excellent against PVE
• Good anti-infantry capability

45.

Faction : Warden

Name: Silverhand
- Mk. IV
Main armament : 40mm cannon
Secondary armament: 68mm cannon
Crew : 4 (Driver, gunner, cannoneer, commander)
Main reload time : 8 seconds
Secondary reload time : 8 seconds
Main armament maximum range : 40 meters
Secondary maximum armament range : 35 meters
Inventory space : 3
Weakness to exploit:
• Sticky rushes
• Slow maneuverer speed
• Mediocre anti-infantry
capability
Strengths:
• 68mm cannon
• Fast
• Good offroad speed
• Heavy armour
• Good against PVE
• Excellent anti-tank capability

46.

Faction : Warden

Name: Noble Widow MK. XIV
Main armament : 68mm HV cannon
Crew : 3 (Driver, gunner, commander)
Main reload time : 6.5 seconds
Main armament maximum range : 40 meters
Inventory space : 1
Weakness to exploit:
• Target practice for infantry
• Slow maneuverer speed
• Very bad anti-infantry capability
• Limited firing angle
Strengths:
• 68mm cannon
• 75 % High velocity damage boost
against armor
• Mediocre offroad speed
• Heavy armour
• Good against PVP
• Excellent anti-tank capability

47.


CREDITS
GLuck21
The original concept
and the power point
MoeDjair
Suggestions and all
commands lists
Mr * * * * * y / Steamy
New ideas, concepts
and suggestions
Liho Bobba Milk Tea
Tanking insights from his
experience
OTT
Screenshots,
suggestions and callout
list
Serendipity
Final Feedbacks
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