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Innovations in MFLT
1.
Innovations in MFLT2.
21st Century Learning Skills• critical thinking;
• habits and methods of research;
• creativity;
• initiative;
• communication;
• collaboration (сотрудничество);
• media- literacy (медиа-грамотность);
• responsibility;
• the global consciousness (глобальное сознание)
3.
Early start• at early age children start speaking
FL much easier
• the best age to begin training a
child is 5 years old
• it is urgent that classes should pass
in a friendly, unconstrained
(непринужденной) situation
• the main teaching technique is
gamification
4.
E-learningThis is instruction with the aid of
the information and electronic
technologies.
5.
Advantagies of e-learning• the possibility of the independent and unlimited repetition of
exercises and rules taking into account individual abilities;
• the errors of students are corrected immediately, thus it decreases
the risk of fastening wrong habits;
• the motivation of students rises because of the use of contemporary
methods and means (computer, the Internet);
• gradual feedback makes it possible to evaluate the mastered
knowledge and prepare for the examination systematically.
6.
Blended LearningBlended Learning
(cмешанное обучение) – is
the educational concept
which means that students
obtain knowledge both
independently on-line and at
classes with the teacher.
7.
Flipped learningFlipped learning (перевернутое обучение) - is a form
of mixed instruction, which makes it possible “to
overturn” instruction as follows: instead of the
domestic task the students watch short video- lectures
in the network — learn theoretical material
autonomously, — and all the classroom time is used
for practical training with the teacher
8.
GamificationGamification is the
application of play
elements in “the serious”,
i.e., not play activity.
9.
Learner-centerednessLearner-centeredness
(личностно-ориентированный подход)
Provides with the opportunity:
• for the student to choose the assignments;
• to stimulate a student to the autonomous educational activity,
• to ensure the possibility of self-education, self-development in the course of mastery
knowledge;
• to constantly coordinate the experience of a student with the scientific content of the assigned
knowledge;
• to direct material, presented in the textbook, to the expansion of the already accumulated
knowledge,
• structuring, integration, generalization of the study content,
• enrichment of the personal experience of each student
10.
СLILContent and Language Integrated Learning (предметно-языковое интегрированное
обучение) CLIL) is an approach where students learn a subject and a second
language at the same time. A science course, for example, can be taught
to students in English and they will not only learn about science, but
they will also gain relevant vocabulary and language skills.
It’s important to note that CLIL is not a means of simplifying content or
reteaching something students already know in a new language. CLIL
courses should truly integrate the language and content in order to be
successful – and success is determined when both the subject matter
and language is learned.
11.
Tailored approachis the individual approach
based on a good
knowledge by the teacher
of the students: their
innate quality, the special
features of health, psyche,
their tendencies and
interests.
12.
Eclectic approachEclect approach – allows use and combining of different
methods to reach the target goal in teaching
13.
New technologies in the class(AI, VR, AR, etc.)
AI: Artificial intelligence—
use of intellectual machines,
especially intellectual
computer programs in the
training process.
Can computer estimate
creative task? Australian
experts give positive answer.
14.
VR: Virtual realityVirtual Reality (VR) is the use of
computer technology to create a
simulated environment.
Unlike traditional user interfaces,
VR places the user inside an
experience. Instead of viewing a
screen in front of them, users are
immersed and able to interact
with 3D worlds.
15.
AR: Augmented realityAugmented reality (AR)
(«расширенная/дополненная реальность»)is a type
of interactive, reality-based
display environment that takes the
capabilities of computer
generated display, sound, text and
effects to enhance the user's realworld experience.
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Resources1.
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