PaperPrototypes-2009
1. Paper Prototypes of
(Please open in PowerPoint and refer to thenote field for information about each slide.)
Paper Prototypes of
Stone Librande
Lead Designer, Spore Galactic Adventures
EA/Maxis
2. Overview
• Will be showing paper prototypes• Won’t be talking about how to
make your own paper prototypes
• What works, what doesn’t
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• Eat and grow• Organic
• Competition
• Drop of water
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• Eat and grow• Organic
• Competition
• Pool of water
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• Limbs• Tails
• Mouths
• Eyes
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40. Creating Paper Prototypes
• What To DoFocus on one key idea at a time
Abstract as much as possible
• What Not to Do
Don’t worry if the paper version is not “fun”
Don’t try to duplicate the entire game
Don’t simulate computer functions (math,
physics, etc.)
41. Working with Paper Prototypes
• What are the Benefits?Quick and cheap. No artists or programmers
required.
Gives you a head start.
Generates a shared vocabulary. To make your
prototype you have to talk about your game.
Keeps the team’s imagination in sync.
Everyone sees the same thing.