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Презентация КОСМОС
1. Pre-K Curriculum
ПЕРВЫЙ ПОЛЕТPre-K
Curriculum
ЧЕЛОВЕКА В КОСМОС
2. Arts & crafts
Arts & craftsValley Skills Center
3. Play = learn
IntroductionPlay = learn
Primary goals
Areas of growth
Timeline
Summary
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4. Play = Learn
• According to recent studies, children(and adults) were able to retain more
new information if learning while
playing
КОСМИЧЕСКАЯ
Play = Learn
ЗАРЯДКА
• The following slides are filled with
engaging ways to make learning fun
• When developing your curriculum,
leave room for flexibility as children's
interests change often
4
5. Play = Learn
• According to recent studies, children(and adults) were able to retain more
new information if learning while
playing
• The following slides are filled with
engaging ways to make learning fun
Play = Learn
• When developing your curriculum,
leave room for flexibility as children's
interests change often
5
6. How will you combine learning and play in your lesson?
Mirjam NilssonМЕРКУРИЙ
6
7. Meet the Team
ВЕНЕРА8. Our Competition
• Our product is pricedbelow that of other
task management tools
on the market
• Simple and easy to use
app and website,
compared to the
complex tools of our
competitors
Company A
Product is more
expensive
Companies B & C
Product is expensive
and inconvenient to use
Companies D & E
Product is affordable,
but inconvenient to use
• Affordability is the
main draw for our
consumers to our
product
ЗЕМЛЯ
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9. Our Competition
• Our product is pricedbelow that of other task
management tools on the
market
• Simple and easy to use
app and website,
compared to the complex
tools of our competitors
МАРС
Company A
Product is more expensive
Companies B & C
Product is expensive
and inconvenient to use
Companies D & E
Product is affordable,
but inconvenient to use
• Affordability is the main
draw for our consumers to
our product
9
10.
• Our product is priced below that of other taskmanagement tools on the market
• Simple and easy to use app and website,
compared to the complex tools of our
competitors
• Affordability is the main draw for our consumers
to our product
ЮПИТЕР
10
11. Play Data
Studies show that new information is retained 10%+ more whenlearned while playing
САТУРН
Category 1
Category 2
Category 3
Subject 1
2,450
4,223
1,600
Subject 2
3,995
864
12,042
Subject 3
75
80
90
Subject 4
5,625
4,805
541
Subject 5
642
8,511
75
11
12. Play Data
УРАНCategory 1
Category 2
Category 3
Subject 1
2,450
4,223
1,600
Subject 2
3,995
864
12,042
Subject 3
75
80
90
Subject 4
5,625
4,805
541
642
8,511
75
УРАН
Subject 5
12