1.18M
Category: educationeducation

Fort Boyard

1.

2.

2 teams of 5 people will compete in various
challenges in order to earn keys and tips to
later penetrate the Treasury
The event will take place in 4 stages:
Chellenges, Shadow Council, Adventures and
Treasury

3.

In Challenges, teams must complete various
timed tasks in rooms to earn as many keys as
possible within the time allotted to them. You
can earn no more than one key on each test.
The student must leave the room before the
time runs out, otherwise he will become a
prisoner. Tests are divided into 2 types:
individual for each team and duel. The team
that collects the most keys will be the first to
enter the Treasury
Canned food
Sticks
Lumber room
Mr Chan

4.

At this stage, prisoners can try to free
themselves by dueling with the Shadow
Master in various mini-games. If a player wins,
he rejoins his team. If not, then he remains
captive until the end of the game. Each
prisoner has only 1 duel to try to free himself.
The duel minigame is determined regardless
of the prisoner

5.

During adventures, teams are already trying to
earn hints in the allotted time – words or
phrases that are associated with the keyword of
the Treasury. Adventures are also divided into
individual ones for each team and duel. This
time, if after the time for the adventure the
participant has not earned a hint, then he is not
captured, but only returns empty-handed. The
more hints, the easier it is to guess the keyword
Semaphore
Useless staircase
Live Lotto

6.

To be able to claim the Fort’s gold, the team must guess the code
word thanks to the clues collected earlier. First, both teams are
given 30 seconds to open one clue and decide whether they have
enough clues to guess, or whether they need more. If they need
more, then they must give one of the team members in return for
each clue. You can get a maximum of 2 hints. The clues are the
same for both teams. After the discussion, the 3.5 minute
countdown begins. During this time, the team must open the
remaining clues and try to guess the code word, run to the
treasury, stand on the right letters (if there are not enough
players, then put the balls), and try their luck: if the word is
correct, then gold will rain down, and they will have to take out as
much gold as possible before the gates of the treasury were
closed. The first team to try to guess the word is the one that has
earned the most clues. If they didn’t guess correctly, then the
second team can try. If at least one team member does not have
time to leave the Treasury, then victory is awarded to the second
team.

7.

Through the Looking Glass
The room has a fixed laser, 3 sensors and rotating mirrors.
The participant needs to use mirrors to direct the laser beam so that it hits the sensors one
by one. Once in each, he will be able to take the key

8.

Copernicus and Ptolemy
The adventure takes place in the tower of Elder Fur. One participant from each team goes to
it. Participants must answer astronomy-related questions within 20 seconds per question.
There are 19 of them in total. To give an answer, the participant must pull the bell and
answer: if the answer is correct, then the point goes to him, otherwise – to his opponent.
Both team representatives answer questions simultaneously. If no one answers, then no
one gets a point. The one who scores more points receives a hint from Elder Fur. The
adventure can end early if one of the players scores 10 points. If none of the participants
answered any question, then no one receives a hint

9.

Whoever lifts the ball in the ring
to the highest hole first wins
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