5.94M
Category: lingvisticslingvistics

Bebe's Tierlist Criteria

1.

Bebe's Tierlist Criteria(Still in progress not
complete yet ^_^ Focus on the Content over
the points! Will readjust points later)
1. Win Ratios (I am using a streamer called Bebe872's Data ^_^)
2. Meta Congruence -> Currently the Meta is very
aggressive meaning that games can end if you low roll weak tier 2
~3 minions early game. Therefore, heroes that prevent you from
dying are Meta Congruent
3. Build Congruence -> How the hero's Power helps finding a
specific build of choice
4. Hero Power Variance -> How the same Hero's Power can offer
completely different levels of advantages to the game
3 POINT SYSTEM PER EACH LEVEL

2.

Millhouse Manastorm
• 1. Win Ratios : 5 * Highest Win Ratio in the game
• 2. Meta Congruence : 5 *Very Congruent (Able to fill the board by
6 Gold)
• 3. Build Congruence : 3 * Can buy more cards than others, yet has a
limited number of rerolls late to find specific cards!
• 4. Hero Power Variance 5* No Variance Always Consistent in results.
• 5. Additional Comments : Strongest in the game by far, takes less
damage than others by out ecoing (Outbuying) can level faster
without falling behind on board! Sometimes finds more triples
because can buy more cards along the way
• 6. Best Win Strats : Powerleveling @ 4 Gold, 7 Gold, 8 Gold, 9Gold,
10 Gold While Rotating 1 Card along the way per each tier, look for
all pairs along the way.

3.

Nozdormu
• 1. Win Ratios : 4* Decently High able to find comps/Value minions
easy
• 2. Meta Congruence : 3* Decently Strong due to his ability to find
good value minions, but isn't always guaranteed so and hero
power does not buff the boardstate whatesoever
• 3. Build Congruence : 5* Cheap * Effiecient Hero Power gives him
much more opportunities to find composition of choice
• 4. Hero Power Variance 5* None.
• 5. Additional Comments : Personally Prefer going for Divine Shield
Comps and Demons with Nozdormu, feels much safer and don't n
eed to rush levels for it!
• 6. Best Win Strats : Personally Prefer the Divine Shield Strat
• -> Stay at level 4 for Bolvar, Bronze Wardens, Annoyomodules, Dra
konoids, Microbots, Mech Buffers (Leaper and Screwjank) and Defl
ectos etc then after finding a triple you hit level 5 and hope for M
ackarel as your tier 6 minion to add in!

4.

Dancin Deryl
1. Win Ratios : 3* Good for Top 4ing yet hard to get
1st Place
2. Meta Congruence : 4* Small Edge early by selling for the buff value
amazing not too small!
3. Build Congruence : 2* Hero power does not help find you a comp
whatsoever and if you dance you have to invest such money in dancing and
not rerolling
4. Hero Power Variance 4* Some Variance on what the dances hit, but nothing
too significant to be detrimental
5. Additional Comments : Prefer Part time dancing than full time, after the
dragon patch the pool has been diluted unlikely to be offered continuous
dance targets as the previous meta!
6. Best Win Strats : -> Early Mid Game (Up to 9 Gold) Go for partial dances, not
on one big target but rather distributed amongst the team to minimize
damage! After Level 4, if offered good value minions(e.g. Hydra,
Annoyomodule, Bolvar, Deflecto Bot, Menace, Rover etc) you can full dance,
if not you can reroll for better options(Triples or just finding good value
minions without dancing buffs) without worrying too much on dancing.

5.

Arch Villain Rafaam
• 1. Win Ratios : 4* More likely to find triples and comps better than
opponents due to hishero power
• 2. Meta Congruence : 5* Very strong early game due to being able
to steal cards for 1 gold compared to buying for 3! That allows
him to outnumber while staying at lower levels while not losing
out on minion value
• 3. Build Congruence : 5* Hero power is very efficient, allows him to
have more opportunities to find triples
• 4. Hero Power Variance : 2* Depends on what your opponents
gives to Rafaam, e.g if your opponents keep giving low value
minions (Homunculus, Tabbycats, Murlock Scouts) Hero power
provides no value than a gold coin save)
• 5. Additional Comments : A lot of decision making required, need t
o scout opponents to see what they are going for, to raise the od
ds of finding your particular triple.
• 6. Best Win Strats : Stay at level 1 until 6 Gold to raise odds of find
ing triples, level up while using hero power @ 7,8,9 Gold Play nor
mally after so (Finding Tier 6 minions with triples after hitting Taver
n Tier 5)

6.

Deathwing
• 1. Win Ratios : 4* Hero power raises the odds of him drawing
early/mid preventing him from taking too much damage
• 2. Meta Congruence : 5* Same as Win Ratios, Hero Power allows
him be more likely to draw preventing him from taking too much
damage with a few deathrattle/divine shield minions as his
advantage
• 3. Build Congruence : 4* Can utilize all the deathrattle, Divine
shield minions along the way much more efficiently than other
heroes in the game giving him more choices
• 4. Hero Power Variance : 3* His hero power can actually allow you
to take more damage if your opponents high roll key deathrattle
and divine shield minions such as Rat Pack or Bronze Warden
• 5. Additional Comments : I prefer to go for Individual Minions with
good Deathrattle, Summon or Divine shield value over going for B
uffs! I do not recommend Brann or Lightfang with Deathwing!
• 6. Best Win Strats : Power Level! Level to 5 Naturally @ 4 Gold 7 G
old 9 Gold 10Gold -> Then at the next round depending at your b
oard strength and HP you can go to level 6 to just throw in any va
lue tier 6 minion(e.g. Foe Reaper, Kangors, Ghastcoilers, Imp Mama
etc) to get top 4! WARNING If you can't Power Level due to low H
P just all in at 4 for a demon comp or a divine shield comp :)

7.

Yogg Saron Hope's End
• 1. Win Ratios : 3*
• 2. Meta Congruence : 5* His Hero power allows him to outnumber and
outvalue opponents by buying cards at a cheaper price and buffing them
thus doesn't take too much damage during the early game phase
• 3. Build Congruence : 3* Hero power allows him the level up and outvalue
early, but doesn't help him find anything in particular
• 4. Hero Power Variance : 4* His hero power chooses a target randomly, so
there is a risk of getting a slight disadvantage if offered a weaker choice than
the ones offered but nothing too detrimental in playing Yogg Saron in
General
• 5. Additional Comments : Easy to Level up with, but sometimes gets stuck un
able to find the composition of your choice, one of the risks of Yogg Saron, I
say just level fast and hope for your good tier 5 tier 6 minions to show up is
the safest!
• 6. Best Win Strats : Power Level! Follow the Natural Leveling routes @ 4 gold
7 Gold 9 Gold and 10 Gold, prefer to all in at 5 but you can choose to go for
6 if your board state is strong enough! I do not recommend Level 4 or Lower
Yogg comps unless you are going for a divine shield variation!

8.

Edwin VanCleef
• 1. Win Ratios : 5* Personally has a very high win ratio due to the fact that he can
allin at Level 4 compared to forcing levels as other heroes! He can consistently buff
minions to a certain power level due to his Hero Power
• 2. Meta Congruence : 3* His Hero Power is too much of a burden to use early unless
you highroll tokens, you will most likely be outnumbered until 8 gold therefore
providing little battlepower advantage early!
• 3. Build Congruence : 3* His Hero Power does not allow him to find any cards in
particular, but can buff up any value minion (e.g. Rover, Deflecto Bot, Bolvar,
Annoyomodule, Hydra, Bronze Warden etc)!
• 4. Hero Power Variance : 4* In order to use his hero power you need to buy, but that
doesn't mean you just buy anything to use it! Therefore you do need to be offered
Pairs, Battlecry buff Minions, or minions that belong in the build you are searching
for!
• 5. Additional Comments : One of my favorites to play because he is one of the few h
eroes in the game that does not need to level beyond 4 to the top 4!
• 6. Best Win Strats : Level to 4 Naturally @ 4 Gold, 7Gold, 9 Gold! Then focus on buyi
ng a value minion listed above as a buff target & pairs & relevant Battlecries to maxi
mize the usage of your hero power afterwards just keep buffing until you find a tripl
e, after you find the triple if the leveling is clean, you may go for level 5 for a tier 6 t
riple!

9.

Sir Finley
Just a Free Hero Reroll, Only
recommended if you aren't offered
the Highest Tier Heroes! (Such as
Millhouse and Nozdormu etc)

10.

Elise Starseeker
• 1. Win Ratios : 3* Medium Nothing too special
• 2. Meta Congruence : 3* Hero Power allows her to find a Specific High Tier
minion which can help during the mid game, however does not have any
economic edge or stat buffs to help her take less damage early mid game
• 3. Build Congruence : 5* Because she is able to discover a specific tier minion
without finding any triples!
• 4. Hero Power Variance : 3* Variant because it is a discover effect, will not
always be offered good options, however you get three choices for each
tavern tier so it isn't too RNG dependent and is open up to much more
options than other heroes such as Alexstrasza
• 5. Additional Comments : Hero Power has the economic benefit of not needin
g to reroll amongst the natural level timings @ 7 Gold, 9 Gold, 10 Gold. Ther
efore you can get the immediate power boost while leveling along the way!
• 6. Best Win Strats : Follow the Natural Level Routes! @ 4 gold 7 Gold 9 Gold
10 Gold! Make sure to use your tavern map Immediately to prevent wasting g
old from rerolls if not offered better choices in Shop. If possible hit Tavern Tie
r 6 Afterwards for the immediate tier 6 minion to start the game! If not, all in
at level 5. She is a basically a Level Hero in General!

11.

A. F. Kay
• 1. Win Ratios : 2* Unfortunately not that high!
• 2. Meta Congruence : 4* Has a strong midgame but not one of the strongest!
Her early game power is variant depending on the Tier 3 Choices as well so
will not give 5*
• 3. Build Congruence : 4* Her early discovers can give good direction on what
comp she wants to go for! Also there are some Core Tier 3 Minions in the
game that can decide good direction such as Soul Juggler, Deflecto Bot and
Dragons!
• 4. Hero Power Variance : 1* She can get high value minions but low value
minions as well! Especially since there is a huge gap between good Tier 3
Discovers vs Bad ones If you get the right ones you can build into a variety of
good compostions yet if you lowroll the wrong ones you take damage early,
you have no direction and you don't have any hero power to help you at that
point
• 5. Additional Comments : Good Tier 3s are Hungry Dragon, Crowds Favorite,
Bronze Warden, Deflecto Bot, Soul Jugglers)
• 6. Best Win Strats : The Strat is Different Per Each Tier 3 Card you discover! I
personally Enjoy getting Deflecto Bot and all in at 4 for Menace, Annoymodul
es and mech buffers to make a deathrattle Divine Shield Mech Comp with De
flecto as the main carry!

12.

The Great Akazamzarak
• 1. Win Ratios : 1* Hehe :)
• 2. Meta Congruence : 2* Hero Power does not do anything to make his board state
stronger! His Hero Power does make his board state stronger but it is a one time
usage and it is very expensive to use
• 3. Build Congruence : 2* Same Issue as above, His Hero Power does not help him find
a composition of any sort and you do need to invest your economy on Hero
Powering over Rerolling.
• 4. Hero Power Variance : 1* Very High! There are good secrets such as Splitting Image,
Ice Block, Redemption (Arguable) , but the odds of finding such value Powers aren't
consistent!
• 5. Additional Comments : Can be very strong late game due to one of the Best Hero
Power Effects in the Game Splitting Image! It can allow you to copy a high value mini
on (e.g. Divine Shield Minions, Goldrins, or Any Other Minions with Big Stats) It can al
so work with Khadgar :)
• 6. Best Win Strats : Personally Prefer to use him on a Deathrattle Composition! Especi
ally the Beast Variation! The most important minion in a beast composition is Goldrin,
Akazamzarak's Hero Power allows the comp to get one extra which is significant value
!
• Recommended Hero Power Timings are after you find your composition or when you
are low on HP (Under 15) preferred to use as late as possible so you don't fall behind
on board too much! You can use it to save HP MidGame (After 9 Gold) as well!

13.

Pyramad
• 1. Win Ratios : 5* Similar to the Old Tirion!
• 2. Meta Congruence : 5* One of the Strongest Early games if you keep using
your hero power every round
• 3. Build Congruence : 4* Since you can stay at level 1 for a longer duration
the odds of finding triples is much higher! You can use most of the tier one
minions such as Tidecaller, Micro Machine, Rockpool, Tidehunter, Wrath
Weaver as your main carry so the odds of finding such is also very high!
• 4. Hero Power Variance : 4* It is random, but not significant at all early on
since you can choose who to buff and if you build correctly it does not
matter which target gets the buff as well!
• 5. Additional Comments : One of the best Heroes to win in the current meta.
Very stable early so you do not take too much damage! Has great late game
potential if are offered murlocks as your early game carry!
• 6. Best Win Strats : Stay at level 1 until 6 Gold! Keep using your hero power
every round! Leveling is not too important, finding pairs and continuously usi
ng your hero power is the key! After you find pairs look towards your compo
sitions high tier minion carries! I prefer Murlocs as the start therefore after I sl
owly level to 5 I look for Bagurgles and toxfins or I triple into Megasuar for t
he preferred method to win (This is just one out of many examples!)

14.

Malygos
• 1. Win Ratios : 4* Surprising High due to his ability to find good compositions
• 2. Meta Congruence : 3* His hero power allows you to find decent choices
yet does not allow you to have more minions or stats than your opponents
• 3. Build Congruence : 5* With his free hero power you are able to look for
more triples or value minions of a specific tavern tier choice! This is much
more relevant in making a stronger compostion than it may seem.
• 4. Hero Power Variance : 4* It does change a minion to a random minion, but
it is free to use every round and you can use it on a specific Tier Minion of
your choice! Therefore the downside of the hero power if looked at the entire
course of the game is very low and likely to find you a triple or a value
minion of your choice!
• 5. Additional Comments : If you have battlecry minions early you can use it to
change the minions on your boardstate after getting the battlecry effect! Ho
wever after Level 5, it is preferred to use the hero power on Bob's tavern over
your side of the board! Since flat Minions will not trade well at that point, yo
u are just looking for more battlecry value.
• 6. Best Win Strats : Just focus on using your hero power to find triples, and
make a composition of your choice! If I were to recommend one build I woul
d recommend the basic Divine Shield comp at level 4!

15.

Infinite Toki-Chan
• 1. Win Ratios : 3* Lowered since the 4 Hero Patch and the Millhouse Patch
Because Early game is far too aggressive and Toki is not that strong early
• 2. Meta Congruence : 2* You are unlikely to use hero power until at least
tavern tier 3 (7~8gold timing) It will not help you get too much stronger
therefore you have to anticipate taking damage early on
• 3. Build Congruence : 5* She does not need triples to find a higher tier
minion. Also her Hero power has a reroll effect, unlike Galakrond who has to
freeze or invest one gold just for a specific minion
• 4. Hero Power Variance : 3* The choice of the Higher Tier minion is
completely random yes, but you are able to get one opportunity every single
round. She gets an Additional * due to her highroll potential
• 5. Additional Comments : Recommend using her Hero Power to get at least T
avern tier 4 minions. Tier 3 minions can be searched for if you have to reroll a
t level 2 due to bad options yet the results are too inconsistent! Due to the h
uge gap between good and bad tier 3 minions
• 6. Best Win Strats : No need to force levels for the hero power too fast! If yo
ur board state isn't filled you can slowly level for Tier 4~5 Minions as your her
o power target! After your board state is filled, and when leveling -> Hero Po
wer -> Buy a Tier 6 can be done in a single turn you can go for it and all in a
t level 5

16.

The Rat King
• 1. Win Ratios : 2* Results are variant depending on the cards offered to you
• 2. Meta Congruence : 4* If you manage to hit the Hero Power the +2 Health
benefit allows the minion to at least trade with 2 early raising the odds of
good value trades to save health total
• 3. Build Congruence : 3* His hero power does not help him find that
particular minion, so he is at the same level of any other ordinary hero in the
game
• 4. Hero Power Variance : 1* Not only do you have to find good value minions
naturally they have to fit with your hero power at that particular turn. The
odds of such happening isn't low but nowhere near high as well.
• 5. Additional Comments : It is recommended to reroll more if you can for exa
mple at 5 gold or 8 gold to find the cards that match your hero power! But b
esides that everything else is ordinary!
• 6. Best Win Strats : Nothing too special, you just have to hope you hit your h
ero power with the cards offered!

17.

Nefarian
• 1. Win Ratios : 3* Nothing too special
• 2. Meta Congruence : 3* Not too strong, but his hero power is an AOE effect on
your entire opponents board allowing you to have an opportunity to save some
Health during the Early Mid Game!
• 3. Build Congruence : 3* His hero power does not help at all finding a specific
compostion
• 4. Hero Power Variance : 3* Fantastic against Divine Shield reliant Comps yet
near useless against Demon Comps, Beast Comps, and Dragon Comps!
Therefore even though the hero power is cheap and has an amazing effect it
can be considered very variant
• 5. Additional Comments : Nefarian used to be the ultimate counter to the divine
shield compositions, while maintaining his own! The previous meta used to be a
full Mech Meta where he shined but now the builds are a lot more variant so he
is no longer the top dog!
• 6. Best Win Strats : Same Playstyle as any other ordinary hero! Hero power early
and midgame is used just to take less damage

18.

The Curator
• 1. Win Ratios : 3* Nothing too special
• 2. Meta Congruence : 4* The +1+1 Minion allows you to trade better and
outnumber your opponents early on raising the odds of you taking less damage
• 3. Build Congruence : 3* His hero power does enable more battlecry minions to
be used, yet does not help him find a good composition
• 4. Hero Power Variance : 4* There is no variance except maybe situations where
amalgam may be replaced for a different minion to match your composition
• 5. Additional Comments : I personally prefer thinking of curator not as just mena
geries but as a means to take less damage early and level up faster! The good t
hing is that he can use more cards than others due to having all archetypes on t
he board from the beginning of the game!
• 6. Best Win Strats : Power leveling can also be applied on Curator! You can decid
e to all in at level 5 since Curator indeed does utilize Brann and Lightfang better
than other Heroes. If the situation does arrive and you are healthy enough to ru
sh 6 Rushing 6 isn't too bad either! At that point you may sacrifice your amalga
m for a better high value minion.

19.

Sindragosa
• 1. Win Ratios :1* Very low, her hero power does not make the board state
strong enough for an early game advantage and prevents her from finding
triples due to long term freezes!
• 2. Meta Congruence : 3* Does get a small buff advantage early but isn't enough
to win fights vs stronger opponents!
• 3. Build Congruence : 1* Freezing means you reroll less than your opponents
meaning you're much less likely to find the composition of your choice!
• 4. Hero Power Variance : 3* Highly Dependent on which minions you freeze early
and the main issue is that those minions need to be triple materials which
syndragosa has no power over!
• 5. Additional Comments : IMO, Syndragosa is very anti-meta at the moment and
her Hero power is far behind the development of other heroes meaning she is a
bit outdated!
• 6. Best Win Strats : Nothing too special with this hero, use your hero power early
on from 3 gold to 7gold to have a buffed up start in order to take less damage!
After that play ordinarily!

20.

Millificent Manastorm
• 1. Win Ratios : 1* Very low, yet her main force comp the Divine Shield Mech
comp is one of the best meta comps at the moment yet far too variant to get
them everytime you play her
• 2. Meta Congruence : 3* Did not give too low scores here because if you do find
mechs of your choice you do take less damage during the early mid game
• 3. Build Congruence : 2* Hero Power does nothing whatsoever to find her
particular composition even though her hero power is free and she has the
same odds of finding comps she mainly forces 1 in the end which is the reason
why she is lower than heroes such as Rat King and Edwin VanCleef
• 4. Hero Power Variance : 2* Only can get mechs so variance in that aspect is
high!
• 5. Additional Comments : The composition Millificent can go for is one of the str
ongest if you get Deflecto Bots into Menaces and Annoyomodules but that is be
cause those minions individually can make the strongest composition in this met
a!
• 6. Best Win Strats : Level to 4 naturally following the Natural Level routes at 4 &
7 & 9 gold. All in level 4 for Deflectos, Menaces, Bolvars, Annoymodules, Mech T
riples, Drakonoids and so on! After finding triples level to 5 for Holy Mackarel! T
his is just the ordinary divine shield comp play while focusing a bit more on mec
hs! You can also just all in at level 4 while looking for golden mechs!

21.

Bartendotron
• 1. Win Ratios : 2*
• 2. Meta Congruence : 2* With the economy saved from leveling you can choose
to reroll once more to buy or look for a better minion. However does not
provide any support besides that
• 3. Build Congruence : 3* His hero power enables him to level faster and cheaper
providing a bit of an economic boost to find higher tier minions faster but not
as significant as Nozdormu or Malygos!
• 4. Hero Power Variance : 5* No variance whatsoever
• 5. Additional Comments : Bartendotron does fit the meta theme where you do n
eed to level up fast! However his hero power is Outdated compared to Nozdorm
u so he is in a relationship of superiority on the lower end.
• 6. Best Win Strats : Follow the Natural Level routes, and use his hero power to fi
nd a higher tier minion faster! It is recommended to level @ 4,7,9 and 10. Level
6 is possible if you aren't in threat of dying before then! Bartendotron is a very o
rdinary hero to play

22.

Alexstrasza
• 1. Win Ratios : 3*
• 2. Meta Congruence : 2*Nothing to support her from taking damage until
hitting the level 5 Mark! Making it very dangerous unless you highroll after that
point.
• 3. Build Congruence : 4* Allows you to discover two specific Dragon Type Cards,
raising the odds of you tripling or finding a composition especially one of the
strongest composition to get if you highroll the dragons but since it is only
one darchetype out of 5 it will not get a full 5 point
• 4. Hero Power Variance : 1* A lot of Variance in the fact that Alex discovers two
completely random dragons they could be either tier 1s or tier 6s which is a
huge gap between the choices!
• 5. Additional Comments : Rating Alexstrasza was the hardest personally since I d
o believe she deserves a higher place in the tierlist! The issue is that if she does
manage to find the right cards she can go for one of the scariest compositions i
n the game, the Dragon Comp and that by itself can just be game winning! How
ever the odds of finding Kalecgos -> Nadina Specifically every game is very low
in the end. She is an All or Nothing type of Hero.
6. Best Win Strats : If possible until the level 5 point play naturally and follow th
e natural level routes @ 4 & 7 & 9 & 10 Gold. Buy all dragons that don't hurt y
our battle power until then to raise the odds of tripling into Nadinas or Kalecgos
. I don't recommend rushing levels without developing your board state along th
e way unless you are offered completely unusable options!

23.

Patchwerks
• 1. Win Ratios : 1* Nothing too special
• 2. Meta Congruence : 2* Only because he has 10 more HP to spare you can
guarantee yourself to take 10 less damage than other heroes. Other than that
his hero power has no benefits.
• 3. Build Congruence : 2* His hero power does allow him to survive a bit longer
so you could level up even though your board state is weak for the high tier
minion comeback! Yet unlike Nozdormu and Elise Starseeker his hero power
does nothing to help him find a composition
• 4. Hero Power Variance : 3* His hero power could either be completely useless
depending on how strong your opponents are. Especially in this current meta
where people powerlevel into higher tier minions.
• 5. Additional Comments : This hero is chosen when your other options are also
heroes that are unlikely to benefit from their hero powers! You just use this as a
10 hp boost to maybe hope someone else can die faster.
• 6. Best Win Strats : It is recommended to not play scared with Patchwerks The b
est comeback in the game Annihilan + Brann does work the best with Patchwerk
s in the end. So try to level to 5 without being too scared following the natural l
evel routes @ 4 & 7 & 9 & at exactly 10 gold timing.

24.

Queen Wagtoggle
• 1. Win Ratios : 2* Nothing too special
• 2. Meta Congruence : 4* Similar to Deathwing in the fact that you can trade
better with the extra attack damage value. But it does depend on which minions
you find and Only raising Attack Damage Value does not help you win every
fight
• 3. Build Congruence : 2* Her Hero power does not help her find any card in
particular. Just the same as any other ordinary hero Except that if you do use
her hero power which you will because the value is high you can't use that gold
for rerolling
• 4. Hero Power Variance : 2* Her hero power is dependent on finding specific
carries such as Cleave minions, High HP Minion, Divine Shield minions.The odds
of you finding no archetype is impossible so the variance isn't too high but there
is variance on what type of minions you find per archetype and the value per
minion is very very different!
• 5. Additional Comments : Technically she does work the best with hybrid menag
ery compositions. It is recommended to go for Hydra, Foe Reaper, Annihilans, Di
vine Shield Minions(Mechs), Bronze warden and so on! The best recommended
murlock is Holy Mackarel as well!
• 6. Best Win Strats : Recommend playing the normal level routes looking for the
minions above! After you find minions focus one buffing them with your hero p
ower or battlecries offered! The 1st place comps are usually divine shield comps
with a random cleave minion.

25.

The Lich King
• 1. Win Ratios : 2* Nothing too special
• 2. Meta Congruence : 2* Hero Power does make him stronger, but nothing too
significant unless you highroll some quality deathrattle minions early! It also
costs too much economy and doesn't help you find those minions
• 3. Build Congruence : 2* Same as above
• 4. Hero Power Variance : 3* After the Lich King Patch the hero power is
targetabble making it much more easier to apply! Yet doesn't change the fact
that you need quality reborn minions to make it work. Quality reborn minion
examples will be Nzoth, Goldrin, GhastCoilers (tier 6 minions) etc.
• 5. Additional Comments : I prefer Lich King right now in a beast comp, rather th
an anything else! Deathrattle mech comps are very hard to find because they ne
ed specific golden cards to work so the closest deathrattle variation is in the end
beasts and just like Akazamzarak you can get a free Goldrin which is incomparab
le in value! Yet Lich King still has the issue of taking too much damage early just
as any other ordinary hero
• 6. Best Win Strats : Written in Additional Comments.

26.

Shudderwock
• 1. Win Ratios :3* Nothing too special
• 2. Meta Congruence : 3* Depending on the situation and board state at hand
you can get immediate double battlecry value. For example Nathzerim into
Homunculus or Zoobot into Rat Pack. Even minions such as crystalweaver and
screwjank can be huge during the 8 gold timing!
• 3. Build Congruence : 3* Bit better than the other ordinary heroes in the fact
that getting an extra battlecry value by itself is just the same as having a Brann,
which by itself could be a composition.
• 4. Hero Power Variance : 4* Hero power has little to no variance since it just
doubles the effect of battlecries. But you do need to find the battlecries into an
approriate battlecry target. Since Shudderwocks does not start with an amalgam
just as curator does.
• 5. Additional Comments : Stats are very important during the early mid game. G
etting an early stat advantage by finding battlecries is very impactful in your end
game results!
• 6. Best Win Strats : If you have HP is it better to level to 5 to all in for a hybrid b
attlecry composition. Such as a Menagerie. If you do not have Health by the lev
el 5 timing you can also just go all in at level 4 to buff your minions to the max
and hope it is high enough to survive!

27.

Reno Jackson
• 1. Win Ratios :3* Usually a First place or eight place type of Hero. If you survive
long enough to use your hero power on a tier 5~6 carry that can scale out of
control, but most cases you die or are forced to used hero power before then.
• 2. Meta Congruence : 2* Hero does not have a hero power until he finds an
appropriate target. He could, force it early but then at that point it wouldn't be
playing to win it would be just to survive as long as possible!
• 3. Build Congruence : 3* Hero power does not help him find a composition of
any sort. It does however help strengthen it after you find it naturally.
• 4. Hero Power Variance : 2* The Variance is high because you aren't always
offered a good target for your particular composition especially early on before
you take too much damage.
• 5. Additional Comments : Reno is a tricky hero in the fact that you need to use y
our hero power on a unoptimal choice just to survive if you are low rolling. So d
ivide the hero playstyle into two, where you are winning and where you are losin
g
• 6. Best Win Strats : When you are winning, you can save your hero power for the
carry of your build, for example if you are going Beasts Mama bear, if you are g
oing Deathrattles Baron, if you are going Menagerie Brann or Lightfang. If you a
re dying before then you need to use it on any value minion such as Soul Juggle
r, Mechano Egg, Drakonoid enforcer, Ironclad Direhorn and so on just to take les
s damage to survive.

28.

George the Fallen
• 1. Win Ratios :3* Hero Power is very Pro Meta in the fact that divine shield
comps are OP
• 2. Meta Congruence : 2* You cannot use your hero power until the mid-late
game stages of the game, therefore you have to play without a hero power until
then in most cases!
• 3. Build Congruence : 2* Hero power does not help him find a composition of
any sort.
• 4. Hero Power Variance : 4* Hero power has little variance in the fact that it is
adding value, meaning buffing whatever you have and rarely is the case adding
a divine shield is irrelevant or weak in any composition you go for.
• 5. Additional Comments : Hero power is very pro meta in the fact that divine shi
eld compositions are very strong. Especially due to the addition of Drakonoid en
forcer in the Dragon Patch. Even if you don't go for such a comp, adding a divin
e shield to any minion of 4~6 Damage (Highmane, Sneeds, Hungry Dragon and
so on) can be good enough value during the mid game.
• 6. Best Win Strats : Recommended to go for the tier 4 all in. Follow the natural l
eveling routes @ 4 & 7 & 9. Afterwards focus on using your Hero power each r
ound on a value minion with decent stats. Recommended tier 4s are Bolvar, Dark
onoid, Cobalt Scalebane and any other target you feel appropriate or is strong e
nough to divine shield.

29.

Lich Baz Hial
• 1. Win Ratios :2* Hero Power provides a strong advantage during the early mid game
however due to high variance (getting hit by one strong opponent once kills her off) she
does not have an amazing win ratio.
• 2. Meta Congruence : 4* You will have one of the best early eco boosts possible to
outnumber and outlevel your opponents. So the odds of you losing fights is low, yet
you will have to risk taking damage from your hero power.
• 3. Build Congruence : 5* Her hero power effeciency is the same as of Nozdormus
to you can use it for other factors such as leveling
• 4. Hero Power Variance : 1* Her hero power variance is high due to the fact that she can
die off to any high roll opponent in the game Which is why she is a very risky hero to
go for.
• 5. Additional Comments : I personally recommend not playing scared with Lich Bazhial, I
t is okay to go down to 15~10 HP. Use her hero power every round since round 1. You c
an choose to stop the hero power usage if you feel strong enough and just want a high
HP total, but I recommend hitting at least 20Health Points.
• 6. Best Win Strats : Just hero power every round until you hit at least 15ish Health Point
s. You can follow the natural level rounds at 4 & 7, yet you can just level up to 4 at 8 go
ld and to 5 at 10 gold. So the leveling is just a bit faster to 4 at 8 gold and you stabilize
your board with tier 4 minions, then level to 5 for higher value minions to win. Just buy
all the high tier minions along the way to pressure your opponents while taking less da
mage. Pressuring your opponents is the most important factor.The level to 3 is not haste
ned unless you are offered bad options because I do prefer to look for every pair while

30.

Ysera
• 1. Win Ratios :2* Low due to the fact that she is a dragon forcing hero. Even though if you
do find your particular build you may be one of the strongest in the lobby, it is very
inconsistent and depending on the situation contested.
• 2. Meta Congruence : 2* She is able to find early dragons, and early triples and during the
mid game that could be strong enough to prevent her from taking too much damage. But
in the end it will be a bunch of tier 1 minions and will not prevent too much
• 3. Build Congruence : 4* Her Hero power does allow her to find a Specific Archetype such
as dragons, and that does raise her odds of finding triples in the end. It also finds Dragon
Cards Specifically so it is relatively easier to force dragons compared to any other hero in
the game.
• 4. Hero Power Variance : 2* The discovery effect is completely random. It is easy to find
the first triple, since you start as tavern tier 1 and will be offered tier 1 minions only at
that point. Afterwards it becomes much less reliable unless you have been holding the pair
for a long duration.
• 5. Additional Comments :Fun hero to force dragons with, but dragons do get stuck unless
you highroll Kalecgos or Nadinas from your first triple. It means that if your triple at level
5 is not kalecgos or Nadinas, you will not be able to scale and you will not be able to beat
your opponents after that point.
• 6. Best Win Strats : At level 1, if offered two dragons on bobs tavern, Freeze and buy the i
nitial dragon. Level up at 4 Gold, Keep Freezing to see the options and continue to buy dr
agons as such! Buy every dragon you find, or high value trade cards such as Nzoths or To
gwaggle to take less damage early and afterwards level to 5, triple into Kalecgos or Nadin
a as your win condition.

31.


Lord
Jaraxxus
1. Win Ratios :1* Hehe :)
• 2. Meta Congruence : 1* HuHu :)
• 3. Build Congruence : 1* Yoho :)
• 4. Hero Power Variance : 1* Beautiful
• 5. Additional Comments : :)
• 6. Best Win Strats : :)

32.

Professor Putricide
• 1. Win Ratios :1* Putricides win ratio is not high, because adding extra attack
damage value may help a minion value trade a bit better but the effect is temporary
and the stat ratio isn't high enough to be considered as a good late game potential
power
• 2. Meta Congruence : 2* Hero power does infact help trade early on especially with
rat packs, yet it is too inefficient compared to other 1 cost heroes as Queen
Wagtoggle, Edwin VanCleef, and Deathwing. Since their hero powers are either
permanent or free.
• 3. Build Congruence : 2* His hero power does synergize well with specific cards such
as hydra (cleave minions) and fiendish servent and maybe even divine shield minions
yet his hero power does not help him find those cards in particular.
• 4. Hero Power Variance : 3* Same as above, Hero power is good value on these
minions but not always guaranteed. Most importantly purposely lowered the point
ratios here due to the little impact it has unless you find a cleave or a high HP
minion such as Annihilan in particular
• 5. Additional Comments : The main issue with Putricide is that his hero power isn't th
at relevant late game, it doesn't have permanent effects so is very cost ineffecient an
d simply adding attack stat value has limitations in the end. Making him too expensiv
e early too useless late game.
• 6. Best Win Strats : Nothing Special just play ordinarily while following the natural lev
el routes @ 4 & 7 & 9 & exactly 10 gold, hope to find the main carries to putricide
which can be cleave minions or annihilans or divine shield minions.

33.

Galakrond
• 1. Win Ratios : 2* Very strong early midgame, his hero power variance on which high
tier minion is very high and without the free reroll effect as toki finding a particular
composition is difficult.
• 2. Meta Congruence : 2* Weak early on because he has no hero power to support his
immediate board state.
• 3. Build Congruence : 3* Wanted to give lower points, yet felt since his hero power
does allow him to find Higher Tier minions without a triple I do believe he deserves
at least 3 points. The main problem with Galakrond is the fact that in order to find
Higher tier minions early, you need to freeze for a few rounds and invest several gold
into your hero power. It means you have to invest a lot of gold which can be used
for rerolls onto the higher tier minion, and if the higher tier minion isn't the one you
are looking for it is a huge detriment to your economy.
• 4. Hero Power Variance : 1* Way too variant for its economic cost if you are looking
to use your hero power multiple times.
• 5. Additional Comments : The main reason why Galakrond is weak is similar to syndra
gosa. If you waste turns freezing, the odds of you finding your particular comp are lo
w, and since Galakrond has a hero power of high Variance the results will be most lik
ely not worth the investment.
• 6. Best Win Strats : While following the natural level curves @ 4 & 7 & 9 & 10, don't
be greedy with your hero power for an early tier 6 minion. Go for a tier 4 at 8 gold, a
nd at 9~10 gold depending on what Tier 5 minion shows up you may consider going
for a Tier 6 Minion. But it is more recommended to use minions of the immediate hig
her tier so you don't overinvest your economy into looking for random tier 6s.

34.

Fungalmancer Flulrgl
• 1. Win Ratios :2* Not too high but most likely to get first if composition or strat goes
online
• 2. Meta Congruence : 2* Does not have anything to support his early mid game,
murlocs do not trade that well against other compositions either. Therefore you are
likely to take a lot of damage during the midgame.
• 3. Build Congruence : 4* One of the best Murloc Forcing heroes in the game. You do
not need to reroll at all after you hit tavern tier 5 you can just keep on rotating the
murlocs, therefore tripling murlocs and finding murlocs has the best odds with this
hero.
• 4. Hero Power Variance : 1* You need to get murlocs and only murlocs and they need
to be something relevant such as a triple or a bagurgle or a primalfin lookout
• 5. Additional Comments : What I realized with Fungalmancer is if you surive to the lev
el 5 point you do not really need brann to win the game. You just need to focus on fi
nding the primalfins and bagurgles and whatever other triple murloc potential you ha
ve by utilizing your hero power! So do not overroll for Branns you can just keep sellin
g Murlocs! If your offered Murlocs of too low quality you can reroll at that point!
• 6. Best Win Strats : Play naturally following the level routes @ 4 gold & 7gold & 9 gol
d & 10 gold, focus on buying murlocs and murloc pairs along the way. You can use th
e triples for tier 6s such as megasaur, but depending on your board state and health
points you can use it early on for tier 5 minions such as bagurgle or primalfin lookout
or Brann. Leveling to 5 however is recommended as fast as possible because in the en
d the most important murloc are Primalfin lookout and Bagurgles.

35.

Illidan Stormrage
• 1. Win Ratios :2* Very low due to his hero power not being able to contribute in finding a
composition. It does help him trade better but doesn't mean much if you don't have a
good comp
• 2. Meta Congruence : 3* Always has the initiative. Allowing him to trade better and gain a
small advantage
• 3. Build Congruence : 2* His hero power does not help him find cards whatsoever.
Completely reliant on RNG.
• 4. Hero Power Variance : 3* Variance is high due to the fact that you do need good
minions that benefit from, but almost every comp you go for will benefit from the
initiative especially deathrattle minions such as Nzoth, Goldrin, Selfless Hero.
• 5. Additional Comments : His Hero power is a huge advantage especially in terms of gettin
g the initiative. If you do find your comps he may have one of the most useful hero power
in the game. The reason why his tier is low is because in this Current Meta state, surviving
is very hard during the early mid game and finding your composition is way too RNG base
d. Therefore Heroes that have abilities that can help you find your composition are much
more preferred.
• 6. Best Win Strats : Play normally and just hope to high roll! You don't need to force any s
pecific archetype because Illidan's Hero power is more of a positioning fight order advanta
ge and not limited towards a certain archetype.

36.

• 1.
• 2.
• 3.
• 4.
• 5.
• 6.
Win Ratios
Meta Congruence
Build Congruence
Hero Power Variance
Additional Comments
Best Win Strats
English     Русский Rules